Forge to Stars

Forge to Stars — fleet over a golden world

From a single forgotten planet to the throne of a shattered galactic empire. Every system, every war and every world is yours to claim.

▶ Watch the trailer ▶ Wishlist on Steam Coming soon

Coming soon to Steam · PC (Windows)

OFFICIAL TRAILER

Benevolent leader or ruthless tyrant?

HOW YOU PLAY

Every decision leaves a mark

Vargoth: cities, armies and terrain on the planet map
01

From one planet to the galaxy

Start on a single industrial world: found cities, build roads, research and fight for every hex of your homeworld. Seize its starbase and the 3D galaxy opens up — dozens of worlds you can land on and conquer, hex by hex.

Barracks: choosing citizens by their attributes
02

Every soldier is one of your citizens

Regiments are raised from your own population. Each recruit brings their own strength, agility and resilience — a better crew makes the same regiment better, veterans grow with every battle, and every casualty is a citizen who won't come home.

Attack preview: hit chance, cover and facing
03

Tactics that reward thinking

Facing matters: strike a flank for ×1.3 damage, the rear for ×1.5. Take cover in forests, buildings and rock, hold overwatch, pin enemies down, call in the artillery — and watch weather and morale turn the tide.

Space combat in three orbits
04

War in three orbits

Space battles are fought across high, middle and low orbit. Every ship carries separate armor on each side — maneuver between orbits to hit where the hull is weakest.

Siege won: conquer, sack or destroy
05

Conquer, plunder, raze — or make them kneel

When a city falls, its fate is yours: annex it, sack it, burn it to the ground, or turn a beaten faction into your vassal.

The commander's decision after the battle
06

Leader or tyrant?

Every victory asks something of you: tend to the enemy wounded or finish them off, recruit your prisoners, free them or execute them. Mercy and fear both have a price — and AXIOM, the AI that guides you, remembers every choice you make.

Tech tree
07

Five eras, one rise

Climb from muskets and field cannons to plasma rifles and antimatter. Research reshapes your army, and veteran regiments can be re-equipped for each new era without losing who they are.

Diplomacy: personality, opinion and balance of power
08

Diplomacy, spies and vassals

Five great powers and dozens of minor factions trade, ally, betray and wage war on their own. Send spies, sign pacts — or bring your rivals to heel.

THE POWERS

Who rules the ashes

Auren Alliance

Auren Alliance

Self-proclaimed heirs of the fallen Empire — arrogant, influential and masters of legitimacy and diplomacy.

Draeth Horde

Draeth Horde

Warrior nomads who lost their frozen homeworld. They move fast, strike hard and never settle.

Kaelith Theocracy

Kaelith Theocracy

Crystal-skinned zealots bound by faith, who worship a silent god they believe still watches the stars.

Omvex Corporation

Omvex Corporation

A megacorporation where everything has a price. They negotiate even in the middle of a war.

Zethari Conclave

Zethari Conclave

Transhuman technocrats always one era ahead, trading knowledge for influence.

…and a galaxy of minor powers

Beyond the five: pirate clans like the Red Claw, mercenary companies, free ports, exiled survivors and forgotten colonies — dozens of factions fighting for their place.

THE LORE

The rise and fall of the galaxy

  1. Ancient Era

    The old ones

    Long before the Empire, the galaxy's oldest ones watched the stars alone.

  2. The Founding

    One pact, one Empire

    Twenty-eight spacefaring peoples united under a single pact — the Great Galactic Empire was born.

  3. The Golden Age

    The Long Sun

    Millennia of peace, science and shared cities across thousands of worlds.

  4. The Decline

    Rot from within

    Corruption, dynastic wars and economic collapse hollowed the Empire from within.

  5. Year Zero

    The Fall

    In a single year the capital burned, the currency died and seven worlds fell silent. The Empire was over.

  6. 0–3000 after the Fall

    The Dark Years

    Three thousand years of fragmentation — successor powers, countless minor factions and a galaxy that forgot what it was.

  7. Now · Year 3000

    A spark in the dark

    From a single forgotten planet, a new power stirs. The Empire won't reunify itself.

ART

Loading screens & key art

Loading screen — planetfall
Loading · planetfall
Loading screen — ground assault
Loading · ground assault
Loading screen — orbital battle
Loading · orbital battle
Steam main capsule
Steam capsule · main
Steam vertical capsule
Steam capsule · vertical
Steam header capsule
Steam capsule · header

The Empire won't reunify itself.

▶ Wishlist on Steam Coming soon

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